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There's a curve of learning for Dark And Darker Gold
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I'm not sure, but I have somewhat of a passive attitude to the game. While i'm sure i'm trying for exits and grunt or something when i am caught out by a superior player (and there are plenty of them, as i'm usually a casual player Dark And Darker Gold. XD) and eventually die in the process, and then i laugh, shrug, exit to lobby, and then play again.

 

The overall view of Dark And Darker

 

It's just me declaring it, but it's no fun, There are way too many enemies with huge damage thresholds, and for new players, the battle royal ring isnt needed The extracts are scattered and infrequent, and why the ???? time it takes to open a locked door. It's a game that has potential but atm cant enjoy it 2/10 for this game.

 

I think you're looking at the game wrong, maybe.

 

I'm having fun. I'm not afraid to die, but I mostly expect it . But if I do and I live? Overwhelming satisfaction. But I'm usually laughing when I'm dead because of the circumstances - the one occasion I'm angry is when I'm stuck however, that's generally my fault anyway.

 

There's a curve of learning for sure.

 

As a player who's brand new to the game and hasn't watched anything about it is going to get monkey and stomped on by a goblin beetle or even skelly from the first game. It doesn't matter how skilled players are in general, it's going occur early in the course of your career with the game. After playing a few rounds you start to pick up on things - besides, there aren't many advantages when you first start out cheap Dark And Darker Gold.