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It was generally not a purpose to heavily
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It was generally not a purpose to heavily

 

 

The high-level philosophy was to allow students to have a greater variety in the things that they get to play. We've made quite a few changes and there's possibly more to come, but we did as many as we felt at ease with buy WoTLK Gold. This is the primary thing that we will be able to continue to tweak and progress with. Concerning tuning, Jay can probably speak more clearly to this.

 

Yes, our goal for 7.1.5 was in line with what Adam described, it was to study play styles of a few specs that we wanted to alter in some way but the attention was given to potential. It was about rebalancing talent within rows and trying to bring back underused or underutilized talents. I'm sure we'll see some of that developed as players experiment using different build types on live.

 

It was generally not a purpose to heavily buff or change the specs of the entire process. The amount of changes resulted in lots of variation However, we're keeping track of the beginning of the live version 7.1.5 now to see where one is significantly above or below the previous level or should be. Most likely, there will be adjustments to be made prior to the release of Nighthold.

 

During Legion development in the early stages, there was an enormous initiative to get fantasy first in all classes and that was everything from the mechanics are in place for the classes to how the spell visuals were constructed to the way animations were created. This was heavily tied to the combat revamp project where the concept of Charge seemed to be a big, meaty charge rather than WoW WoTLK Classic Gold, "I'm just kind of walking up to a guy."