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Computer-based gadgets worn by a user include wearable computing devices. Clothing, eyewear, watches, and shoes are all part of it. These wearable computers can be used to capture, view, and record images and video. Wearable Computing Devices Market can also read emails and texts, and they can respond to voice commands. These gadgets are essential for both logic computation and heart rate monitoring.
Various consumer and non-consumer applications are used to segment the global market for wearable computing devices. The consumer application segment is further divided into gaming devices, smart watches, wearable cameras, smart glasses, smart clothing, and activity trackers. Defense, industry, and healthcare make up the non-consumer application segment.
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