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Do you feel like this is sustainable
The way we do that is by making surethat every couple of months or so, we have something new to do buy WoTLK Gold. This is why we're releasing these .5 patches -- it's to give players, even if it's not the massive raiding tier and farming in the outdoors an exciting new game that players can enjoy.
I think it's something that has always been on our list of things to do as we worked with World of Warcraft , and finally, we've put our heads in and we're very pleased that we've been able to sort of get this better experience for the players.
Version 7.1.5 is a microcosm of our philosophy: by using micro-holidays to show absurd things we can do, or even time-walking which makes a nod to things players really cherish. Even micro-holidays calling players to look at AQ. enjoy that WoW has just had lots of content throughout the years and we're keeping in that tradition of providing opportunities for players that are new that we're very excited about.
Do you feel like this is sustainable? Are you able to maintain the speed of fairly extensive content?
Yeah, so far. Our team has been growing steadily over time as well as a matter of just being smart. We've learned how to make WoW over more than 12 years. Some people work on WoW here for fifteen up to sixteen years. This means that we've become more adept at working on patches in parallel buy WoW WoTLK Classic Gold, and of pairing larger patches with smaller ones. For instance, 7.1.5 was not the same amount of time to create in the form of an extension or larger patch. So, yeah, to date it's been extensible but not with any significant rigor from our part.